You can view the sessions on this page in the order they appear in the Teacher’s guide (as a connected journey), or you can view them as individual sessions.

Click “View as sessions” to view the sessions by duration.

Lesson BadgeLesson Badge
1

Dylan learns about money story
(part one)

Story with related class questions and activities.

Time

30
mins

Resource level

2

Space

Classroom

Lesson BadgeLesson Badge
2

Money Run
activity plan

A number of physical games to help identify coins and to explore appropriate money numeracy.

Time

40 mins -
1.5 hrs

Resource level

3

Space

Sports hall/
Playground

Lesson BadgeLesson Badge
3

Symbols and digits colouring in activity plan

A creative task, to allow learners an opportunity to practice writing digits and symbols in a relaxed and enjoyable format.

Time

30
mins

Resource level

2

Space

Classroom

Lesson BadgeLesson Badge
4

Dylan needs a toy fire engine story
(part two)

Story with related class questions and activities.

Time

30
mins

Resource level

2

Space

Classroom

Lesson BadgeLesson Badge
5

Value bingo activity plan

A simple bingo-style game, to help learners understand needs and wants, and to explore perceptions of value.

Time

30
mins

Resource level

2

Space

Classroom

Lesson BadgeLesson Badge
6

Dylan gets a job story
(part three)

Story with related class questions and activities.

Time

30
mins

Resource level

2

Space

Classroom

Lesson BadgeLesson Badge
7

Buying and selling games activity plan

Three physical games to explore the concepts and vocabulary covered through the previous tasks and stories.

Time

1 - 1.5
hrs

Resource level

4

Space

Sports hall/
Playground

Lesson BadgeLesson Badge
8

Vocabulary game activity plan

Word games to allow learners to reinforce the vocabulary and concepts.

Time

Up to
1 hr

Resource level

2

Space

Classroom

Lesson BadgeLesson Badge
9

Greeting card project

This project allows learners to put the skills and knowledge they have explored through this programme, into practice.

Learners will create greeting cards that can be hypothetically sold to friends and family or can be sold at a school fete.

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